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 Reconstruction of the Karakuri era (help)

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Mehsk1ll



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PostSubject: Reconstruction of the Karakuri era (help)   Sat Jul 06, 2013 6:22 pm

So, if you didn't know by now, Karakuri's are my favorite archetype. Last year and before that, I'd use them for almost every duel and they were phenomenal. However, the deck structure seems to be outdated and unable to compete with decks now, any suggestions on how to get these bad boys back to the top?
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Tachyon Overlord

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PostSubject: Re: Reconstruction of the Karakuri era (help)   Sun Jul 07, 2013 2:28 am

no neutron....too slow imo. need maxx cs. uh. try gear kuris or gadget kuris.

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Mehsk1ll



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PostSubject: Re: Reconstruction of the Karakuri era (help)   Sun Jul 07, 2013 8:41 am

The problem I always run into is that I need tuners, which is why I have neutron. ;-;
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WaldosShadow
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PostSubject: Re: Reconstruction of the Karakuri era (help)   Sun Jul 07, 2013 8:54 am

-2 Neutrons
+2 Watchdogs
Side Deck Gorz
-... the five star... 818? .-.
Castles not needed, Cash i feel is better.
For the meta you don't really need Compulse.
You can add Ultimate Offering for help in the normal summoning.
The two star tuner the one who can't be destroyed once is good to, allows for easy sync for 5s
Toss out heavy

Extra seems solid

Thats all I can help ya with right now
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Mehsk1ll



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PostSubject: Re: Reconstruction of the Karakuri era (help)   Sun Jul 07, 2013 12:47 pm

The improved Karakuri deck, aptly named V3. C:
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